VFX Breakdowns
Below you can find various images of shots I have worked on and a detailed list of things created for each shot.
Each image can be clicked to be displayed full-screen.
- Created mattes and keys for Goku
- Modelled, textured, and animated CG water element
- Roto created for arms
- Added a caustic type effect on the body of Claudia
- Modelled, textured, and animated CG water element
- Roto created for arms
- Added a caustic type effect on the body of Claudia
- Roto created for the booth guard
- Created clean plates for the magazine to paint out the practical butterfly stand-in
- Comped the butterfly into the shot
- Animated saber-tooth skull
- Comped and established effect
- Textured the neck wound and creature
- Tracked CG elements to the actors movements
- Animated creature and neck breathing patterns to the actor
- Comped shot
- Textured the neck wound and creature
- Tracked CG elements to the actors movements
- Animated creature and neck geometry
- Roto created for hands going in-front of CG elements
- Comped shot
- Greenscreen key for foreground character
- Created various mattes for disintegrating effect
- Warped characters face to simulate melting
- Created a number of wound textures
- Created lower gums and eye sockets
- Modelled and animated CG eyes to match character movement
- Created Fume simulation
- Various object rotoing
- Color-corrected skin to simulate burning
- Comped CG MARA Spider into shot
- Added additional flamethrower element
- Created shadows and interactive lighting
- Comped CG MARA Spider into shot
- Added additional flamethrower element
- Created shadows and interactive lighting