VFX Breakdowns
Below you can find various images of shots I have worked on and a detailed list of things created for each shot.
Each image can be clicked to be displayed full-screen.
- Keyed greenscreen
- Integrated background and foreground CG elements into the shot
- Added lightning bolt, camera shake and other elements
- Combined two plates together to add reflection of ghost in the window
- Keyed greenscreen and added fog elements
- Matched interactive lighting differences between the
- Retimed shot
- Keyed greenscreen
- Lit and rendered background
- Tracked background to the plate
- Modelled and textured staircase
- Lit and rendered scene
- Created mattes for chamber energy
- Created Fume sims for energy wave, dust, and fireballs
- Added camera shake
- Comped shot
- Created Fume simulations for flying car and exploding windmill
- Created Rayfire simulation for the windmill being destroyed
- Added various fire and explosion elements
- Roto and keyed bluescreen
- Removed some trees and built clean-plates for certain elements
- Removed actor rigs
- Modelled and/or textured much of the geometry in the scene
- Tracked scene
- Created Fume and Rayfire simulations for the Quarry destruction and destroyed boulder
- Added lantern effect and camera shake
- Created mattes and layers used for rusting face effect
- Tracked each patch of rust to Pete's face
- Comped layers onto plate
- Organized large sequence of shots with another artist to maintain consistency throughout
- Keyed greenscreen and removed tracking markers
- Comped background element into the shot
- Removed actor rigs from the floor of the truck
- Removed actor rigs and crane
- Replaced sky