VFX Breakdowns
Below you can find various images of shots I have worked on and a detailed list of things created for each shot.
Each image can be clicked to be displayed full-screen.
- CG fist elements were comped into plate
- textured 3D models
- 3D tracked plate
- Created bullet-ripple elements
- Comped entire scene and added a number of elements including muzzle flash, distortion, bullet, etc.
- Added timewarp to final footage
- Created clean plate of the statue
- Created particle simulation for the statue being turned to sand
- Combined foreground and background elements
- Applied atmospheric elements
- Created mattes and layers used for rusting face effect
- Tracked each patch of rust to Pete's face
- Comped layers onto plate
- Organized large sequence of shots with another artist to maintain consistency throughout
- Animated, tracked and modelled Tracking Dart
- Comped dart on Bo's hand and overlaid net back on top
- Keyed greenscreen behind windows
- Added atmospheric fog element
- Holdout roto for various elements
- Greenscreen keys for foreground and mid-ground character
- Created various mattes for disintegrating effect
- Warped characters face to simulate melting
- Created a number of wound textures and produced hot core effects
- Modelled and animated CG eyes to match character movement
- Created Fume simulation
- Various object rotoing
- Color-corrected skin to simulate burning
- Created mattes and keys for Goku (screen-right)
- Created mattes and keys for Goku
- Removed rig
- Created mattes and keys for Goku
- Removed rig