VFX Breakdowns
Below you can find various images of shots I have worked on and a detailed list of things created for each shot.
Each image can be clicked to be displayed full-screen.
- Created roto for environment and foreground characters
- Added additional flamethrower element
- Created sliding hive door and door hole
- Animated, lit, and rendered Golden Queen Bee
- Created placeholder geometry for interactive objects and shadows
- Comped shot
- Animated, lit, and rendered Golden Queen Bee
- Created placeholder geometry for interactive objects and shadows
- Comped shot
- Goal was to remove gun from Tamzin's holster
- Created a large amount of clean-plates as she walks across the entire scene
- Large amount of roto and tracking required to rebuild her shirt, pants, holster and the surrounding environment
- Created particle system and established effect for a number of shots
- Keyed greenscreen
- Color-corrected background elements to match nighttime scene
- Modelled and rendered geometry to make practical surface wound much deeper
- Added stitches to the prosthetic to look like it was being ripped apart
- Tracked elements and created roto for the hands and shirt
- Keyed greenscreen
- Intigrated background CG elements into the shot
- Rendered and dressed elements of the background
- Comped all elements together including atmosphere and falling ash
- Managed and completed a large sequence of shots with one other artist to maintain continuity
- Keyed greenscreen
- Integrated background CG elements into the shot
- Rendered and dressed elements of the background
- Comped all elements together including atmosphere and falling ash
- Managed and completed a large sequence of shots with one other artist to maintain continuity
- Keyed greenscreen
- Integrated background and foreground CG elements into the shot
- Added lightning bolt, camera shake and other elements